Corsair
Introduction | Gameplay | Download | Creators | Screenshots | Reviews
Introduction
Corsair is a game for the Atari Falcon030, released by Impulse in 1997.
Full manual is available in English and Spanish. Have a look at the reviews.
Gameplay
Two players control the two cannons and shoot the aliens. Each cannon can fire straight forward and a 45 degree shot towards to other player. This is because the enemies will, unless destroyed, land on one of the rails and continue towards the cannon on that rail. That player is now helpless and must be rescued by a 45 degree shot by the other player. However, they must cooperate well so that not both have an enemy on their rail.
Gameplay video:
Download
Download: corsair.zip (410 kb)
System requirements: Corsair requires 4Mb RAM and works on both RGB/VGA monitors and TV (RGB is recommended). It is compatible with 68040 and Nemesis.
Technical details:
- Graphics resolution: 320*240 in 16-bit HiColour
- Programmed in Motorola 68030 assembly language (over 25000 lines of code)
- Four-channel music and sound effects
Features:
- Hand-drawn graphics
- Four-channel music and sound effects
- 6 different types of enemies: Landers, Drunken Landers, Railcrawlers, Jumpers, Stealth bomber, SETI man
- Large end-level boss – the Big Bobby!
- Supports keyboard + joystick + Jaguar pads
- Widescreen mode available
Release date: December 1997
Links: Pouet, DemoZoo, AtariMania
Creators
Credits:
- Reine Larsson – Programming
- Mandus Skön – Graphics
- Peter Gustavsson – Menu music
- Steffen Scharfe – Mod player

Screenshots





Reviews
“Sounds complicated, but it’s quite the opposite, young and old will love this game. Nice big colourful aliens, humorous (even hilarious!) sound samples and fast action make this a simple yet addictive game.”
— Andrew, Falcon’s NeST PDL
“This is where it is brilliant, because to survive you need to help each other. E.g., if an alien touches the ground, the gun of the other player can then remove the first player’s adversary, thus saving the life to him, just like it can shoot him in the face and gain a max of points!”
— Toxic Mag 15 (1998)
“The game itself plays well with a good difficulty curve. The aliens start off moving in a linear manner giving you a chance to familiarise yourself with the controls before the more vicious bouncing and bombing baddies appear. The graphics are nice and cute and perfectly complement the style of the game.”
“Full marks to the comedy plot in the doc file which nods at the Double Bobble story. Nice to see another crew not taking itself too seriously.”
— Leon O’Reilly, Maggie 25 (March 1998)
More reviews are available.